Chapter 9 Tick table
30 ticks = 1 second.
Important note: Most (if not all) stuns do not add up.
Action | Number of ticks |
---|---|
Slash charging takes: | 15 ticks. |
Double slash charging takes: | 38 ticks. |
Charging limit is reached at: | 63 ticks. |
Slash duration is: | 13 ticks. |
Double slash duration is: | 8 + 13 (21) ticks. |
Stab duration is: | 9 ticks. |
Resheathing (prevents shield / sword use) takes: | 2 ticks. |
Overcharging (archer and knight) stuns for: | 15 ticks. |
Mine activation takes: | 45 ticks. |
Bomb activation takes: | 120 ticks. |
Keg activation takes: | 180 ticks. |
Slashes (clean hit) stuns for: | 20 ticks. |
Slashes (shielded) stuns (enemy) for: | 10 ticks. |
Stabs (clean hit) stuns for: | 2 ticks. |
Stabs (shielded) stuns (enemy) for: | 0 ticks. |
Stabs (shielded) stuns (yourself) for: | 30 ticks. |
Shield bash stuns for: | 20 ticks. |
Stomps stuns for: | 15 ticks. |
Bombs (clean hit) stuns for: | 20 ticks. |
Bombs (shielded) stuns for: | 20 ticks. |
Arrows (real close) stuns for: | 20 ticks. |
Arrows (clean hit) stuns for: | 15 or 0 ticks. |
Arrows (shielded) stuns for: | 15 or 0 ticks. |
Spikes stuns for: | 10 ticks. |
Getting hit in bed stuns for: | 30 ticks. |
Travel via tunnel stuns for: | 30 ticks. |
Water stuns for: | 45 ticks. |
Water (w/ sponge) stuns for: | 5 ticks. |
Getting shot w/ catapult stuns for: | 30 ticks. |
Falling stuns for: | 12 ticks. |