Chapter 9 Tick table

30 ticks = 1 second.

Important note: Most (if not all) stuns do not add up.

Action Number of ticks
Slash charging takes: 15 ticks.
Double slash charging takes: 38 ticks.
Charging limit is reached at: 63 ticks.
Slash duration is: 13 ticks.
Double slash duration is: 8 + 13 (21) ticks.
Stab duration is: 9 ticks.
Resheathing (prevents shield / sword use) takes: 2 ticks.
Overcharging (archer and knight) stuns for: 15 ticks.
Mine activation takes: 45 ticks.
Bomb activation takes: 120 ticks.
Keg activation takes: 180 ticks.
Slashes (clean hit) stuns for: 20 ticks.
Slashes (shielded) stuns (enemy) for: 10 ticks.
Stabs (clean hit) stuns for: 2 ticks.
Stabs (shielded) stuns (enemy) for: 0 ticks.
Stabs (shielded) stuns (yourself) for: 30 ticks.
Shield bash stuns for: 20 ticks.
Stomps stuns for: 15 ticks.
Bombs (clean hit) stuns for: 20 ticks.
Bombs (shielded) stuns for: 20 ticks.
Arrows (real close) stuns for: 20 ticks.
Arrows (clean hit) stuns for: 15 or 0 ticks.
Arrows (shielded) stuns for: 15 or 0 ticks.
Spikes stuns for: 10 ticks.
Getting hit in bed stuns for: 30 ticks.
Travel via tunnel stuns for: 30 ticks.
Water stuns for: 45 ticks.
Water (w/ sponge) stuns for: 5 ticks.
Getting shot w/ catapult stuns for: 30 ticks.
Falling stuns for: 12 ticks.