Chapter 9 Tick table
30 ticks = 1 second.
Important note: Most (if not all) stuns do not add up.
| Action | Number of ticks |
|---|---|
| Slash charging takes: | 15 ticks. |
| Double slash charging takes: | 38 ticks. |
| Charging limit is reached at: | 63 ticks. |
| Slash duration is: | 13 ticks. |
| Double slash duration is: | 8 + 13 (21) ticks. |
| Stab duration is: | 9 ticks. |
| Resheathing (prevents shield / sword use) takes: | 2 ticks. |
| Overcharging (archer and knight) stuns for: | 15 ticks. |
| Mine activation takes: | 45 ticks. |
| Bomb activation takes: | 120 ticks. |
| Keg activation takes: | 180 ticks. |
| Slashes (clean hit) stuns for: | 20 ticks. |
| Slashes (shielded) stuns (enemy) for: | 10 ticks. |
| Stabs (clean hit) stuns for: | 2 ticks. |
| Stabs (shielded) stuns (enemy) for: | 0 ticks. |
| Stabs (shielded) stuns (yourself) for: | 30 ticks. |
| Shield bash stuns for: | 20 ticks. |
| Stomps stuns for: | 15 ticks. |
| Bombs (clean hit) stuns for: | 20 ticks. |
| Bombs (shielded) stuns for: | 20 ticks. |
| Arrows (real close) stuns for: | 20 ticks. |
| Arrows (clean hit) stuns for: | 15 or 0 ticks. |
| Arrows (shielded) stuns for: | 15 or 0 ticks. |
| Spikes stuns for: | 10 ticks. |
| Getting hit in bed stuns for: | 30 ticks. |
| Travel via tunnel stuns for: | 30 ticks. |
| Water stuns for: | 45 ticks. |
| Water (w/ sponge) stuns for: | 5 ticks. |
| Getting shot w/ catapult stuns for: | 30 ticks. |
| Falling stuns for: | 12 ticks. |